Scenes & prose
The working level of fiction: how a scene is built (scene and sequel, motivation–reaction units, value shifts), point of view and psychic distance, tense, showing and telling, description, dialogue and its punctuation, pacing, tension, foreshadowing, openings and endings, style and revision. The large-scale shape is in story structure; the people are in character. Sentence-level clarity rules shared with non-fiction are in clear writing; how to get invented worlds onto the page without info-dumps is in worldbuilding fundamentals.
What a scene is
A scene is continuous action in one time and place, from one point of view, in which a character pursues a goal and something changes. Summary compresses time between scenes. A novel alternates the two.
| Unit | Scale | Contains | Ends with |
|---|---|---|---|
| Beat | a line or two | one action/reaction exchange | a shift in the exchange |
| Scene | typically 1,000–3,000 words in a novel | goal, conflict, outcome | a turn (a changed value) |
| Sequence | a few scenes | one mini-objective | a bigger turn |
| Chapter | one or more scenes | a publishing unit | a hook or a pause |
| Act | many scenes | a major movement | a plot point |
Robert McKee's Story (1997) defines a scene as action through conflict that turns at least one value in a character's life (safety → danger, love → hate, ignorance → knowledge) from positive to negative or the reverse. A scene in which nothing turns is, in his terms, a non-event: cut it or give it a turn.
Scene and sequel
Dwight V. Swain's Techniques of the Selling Writer (1965) splits the story's large units in two: the scene, a unit of conflict, and the sequel, a unit of transition that turns the scene's outcome into the next goal. Jack Bickham's Scene and Structure (1993) and Randy Ingermanson's articles popularised the model.
| Part | Scene | Sequel |
|---|---|---|
| 1 | Goal: what the POV character wants in this scene; specific and achievable soon | Reaction: the emotional response to the disaster |
| 2 | Conflict: the opposition; a series of obstacles and attempts | Dilemma: a situation with no good options; weighing them |
| 3 | Disaster: the outcome; usually a failure or a "yes, but" | Decision: the choice that becomes the next scene's goal |
| Tempo | fast, external, moment by moment | slower, internal, can be summarized |
| Reader asks | will she get it? | what will she do now? |
A worked chain (my own example):
SCENE Goal: get the ledger from the harbourmaster's office.
Conflict: the clerk stays late; she hides; he locks up.
Disaster: she gets the ledger, but she's locked in.
SEQUEL Reaction: panic, then fury at herself.
Dilemma: break the window (noise) or wait for dawn
(the harbourmaster arrives, and he knows her face).
Decision: burn the ledger's back pages and set the
fire alarm, to walk out with the crowd.
SCENE Goal: get out with the crowd unrecognised...Rules of thumb:
- Most scene outcomes are setbacks. A win ends tension; save clean wins for the end of a thread.
- Sequels can be a paragraph or a chapter. Fast books shrink them; character-driven books expand them.
- If a character does something without a visible decision, a sequel is missing. If a book feels breathless and shallow, add sequels; if it feels slow and navel-gazing, cut them.
Motivation–reaction units
Swain's smallest unit: an external motivating stimulus the reader can see, then the POV character's reaction. The reaction follows a fixed order because that is how people experience events:
| Order | Component | Example |
|---|---|---|
| 1 | Feeling (instant, involuntary) | a lurch of fear |
| 2 | Reflex (physical, unthinking) | she flinches back from the door |
| 3 | Rational action and speech (deliberate) | she draws the knife and says, "Who's there?" |
You may skip components, but keep the order. Put the stimulus in its own sentence, then the reaction.
| Wrong order | Right order |
|---|---|
| She screamed when the door burst open. (reaction before cause) | The door burst open. She screamed. |
| "Get down!" he yelled, flinching as he saw the flash. | A flash from the ridge. He flinched, then yelled, "Get down!" |
| She felt afraid after drawing her knife at the sound. | A floorboard creaked. Her stomach dropped. She drew the knife. |
Scene checklist
[ ] Whose POV? (The character with the most at stake, or the
one who can see what the reader must.)
[ ] Where and when? Oriented within the first paragraph.
[ ] What does the POV character want, concretely, right now?
[ ] What stands in the way? (A person with a goal is best.)
[ ] What do they try? At least one attempt and one setback.
[ ] What value turns? (+ to -, or - to +). Name it.
[ ] What does the reader learn that they didn't know?
[ ] What thread (MICE) does it advance or open or close?
[ ] Entered as late as possible? Left as early as possible?
[ ] Does the ending make the reader need the next scene?
[ ] Could it be cut or merged? If yes, do it.Enter late, leave early. A screenwriting maxim of uncertain origin: start a scene at the last moment before the conflict begins and cut away as soon as the turn happens. No arriving, greeting, sitting down; no goodbyes and walking out.
| Too early / too late | Tightened |
|---|---|
| Opens with Tom driving to the office, parking, greeting the receptionist, waiting | Opens with the manager sliding the redundancy letter across the desk |
| Ends with Tom leaving, driving home, making dinner, thinking it over | Ends on Tom's hand stopping as he reads the name of his replacement: his brother |
Point of view
| POV | Pronoun | Access | Strengths | Risks | Example |
|---|---|---|---|---|---|
| First person | I | one character's mind and voice | intimacy, voice, unreliable narrators | limited to what the narrator knows; voice must carry the book | Jane Eyre (1847); Great Expectations (1861) |
| Second person | you | the "you" character's mind | immersion, estrangement, novelty | tiring over a long work; can feel like a gimmick | Bright Lights, Big City (1984); parts of The Fifth Season (2015) |
| Third limited (close third) | she/he/they | one character per scene or chapter | intimacy plus flexibility; the modern default for genre fiction | head-hopping; dull POV characters | most commercial fiction |
| Third omniscient | she/he/they | any mind; a narrator with its own voice | scope, irony, commentary | distance; confusing if handled loosely | Middlemarch (1871–72); War and Peace |
| Objective ("camera") | she/he/they | no minds; only what is seen and heard | subtext, restraint | coldness; readers must infer everything | Hemingway, "Hills Like White Elephants" (1927) |
Related terms:
- Free indirect discourse: third-person narration that takes on a character's words and attitudes without quotation marks ("What a fool she had been. Of course he would say no."). Jane Austen is the classic example. It is how close third feels intimate.
- Head-hopping: switching minds within a scene in limited third, usually by accident. Readers lose their anchor and the tension drops. Omniscient narration can move between minds deliberately, with a narrating voice that controls the moves; head-hopping is the uncontrolled version.
- POV break: in multi-POV novels, change POV only at a scene or chapter break, marked by a blank line or symbol.
- Unreliable narrator: a first-person (or close third) narrator whose account the reader learns to distrust. The unreliability must be detectable in hindsight.
Choosing the POV character for a scene: usually the one with the most at stake, the one who changes most, or the one whose ignorance creates suspense. If the POV character is a bystander, ask whether the scene belongs to someone else.
Psychic distance
John Gardner's The Art of Fiction (1983) describes psychic distance as how far the reader feels from the character's consciousness. His five-step example moves from a detached statement of the year and a man in a doorway, to the man's full name and his attitude to snowstorms, to his first name and a plain emotion, to his own exclamation, to raw sensation inside his head. The ladder below is my own, built the same way.
| Level | Distance | Example |
|---|---|---|
| 1 | far: historical, external | In the autumn of that year, a woman crossed the old bridge into the city. |
| 2 | named, still formal | Ilse Varga had never cared for bridges. |
| 3 | first name, plain feeling | Ilse hated bridges. |
| 4 | the character's own idiom | God, she hated these rotten bridges. |
| 5 | inside the senses; narration dissolves into consciousness | Bridges. Rotten planks, the river breathing cold through the gaps, nothing to hold. |
Uses:
- Open a scene at 1–2 to orient, then move closer. Pull back to summarize or end.
- Move one or two levels at a time. A jump from 1 to 5 in one sentence jars unless it is deliberate.
- Tension peaks: go close (4–5). Transitions and summary: go far (1–2).
- Filter words (below) hold the reader at level 2–3 even when you want 5.
Tense
| Tense | Effect | Common in | Watch for |
|---|---|---|---|
| Simple past | the invisible default; implies a narrator looking back | most fiction | flashbacks: use past perfect for two or three verbs to enter ("She had lived there…"), then return to simple past |
| Present | immediacy; the narrator does not know the outcome | YA, literary, thrillers | slips into past; harder to handle time jumps |
| Future | prophecy, strangeness | rare; short passages | tiring over length |
| Mixed | frame in present, story in past (or vice versa) | memoir-like novels | must be a clear rule, not drift |
Pick one and keep to it. Tense slips are among the commonest line-editing fixes.
Show and tell
Showing renders events in scene, through action, dialogue and sensory detail, so the reader infers. Telling states conclusions ("She was angry"). The rule "show, don't tell" is about emotion and character at key moments, not a ban on telling.
| Telling | Showing |
|---|---|
| Maren was furious. | Maren set the cup down so hard the tea jumped. |
| He was a generous man. | He paid for the whole table, then slipped the waiter a note and left before anyone could thank him. |
| The town was poor. | Half the shopfronts were boarded; the other half sold bread by the slice. |
| She was nervous about the interview. | She read her own CV three times on the bus, and still couldn't remember where she'd worked in 2019. |
When telling is correct:
| Use telling (summary) for | Why |
|---|---|
| time passing ("Three winters passed.") | a scene would waste the reader's time |
| routine and repetition | the reader needs the fact, not the experience |
| transitions between scenes | keeps pace |
| information the reader needs quickly | a brief, clear statement beats a staged discovery |
| emotions already shown | naming it after showing it can clarify, once |
| establishing a narrator's voice or irony | omniscient commentary is telling by design |
Scene vs summary ratio is a pacing control: scene slows time to real time and makes moments matter; summary speeds it up. Put the important moments in scene and the connective tissue in summary.
Description and sensory detail
- Specific, concrete nouns beat adjectives: "a Labrador" not "a big dog"; "rosemary and diesel" not "a strong smell".
- Filter through the POV character: describe what this person would notice, in their words. A thief notices exits; a cook notices the kitchen.
- Use more than sight: sound, smell, touch, temperature, taste, balance. Smell and sound place the reader fastest.
- One telling detail beats a catalog. Choose details that imply more than they state.
- Describe in motion: weave description into action instead of pausing the scene for it.
- Setting as character: in speculative fiction the world is often the draw; still, deliver it through a character who is doing something (see physical world).
Filter words
Filter words put the character's perception between the reader and the thing perceived. Janet Burroway's Writing Fiction calls this filtering. Cut them in close POV unless the act of perceiving matters.
saw, heard, felt, noticed, realized, watched, looked, seemed,
thought, wondered, knew, decided, could see, could hear,
smelled, tasted, touched, sensed, experienced, found herself| Filtered | Direct |
|---|---|
| She heard a dog barking somewhere below. | Somewhere below, a dog barked. |
| He felt the cold seep through his boots. | The cold seeped through his boots. |
| She realized the letter was a forgery. | The letter was a forgery. |
| He noticed that the guard was asleep. | The guard was asleep. |
| She saw the ship's lights go out one by one. | The ship's lights went out one by one. |
Keep the filter when the perceiving is the point: "She heard the door, but didn't look up" (the not-looking matters).
Dialogue
Dialogue is action: each line should be someone trying to get something from someone else. Real speech is full of filler; fictional dialogue gives the illusion of real speech with the filler cut.
| Principle | Detail |
|---|---|
| Use "said" | "said" and "asked" are nearly invisible. The Turkey City Lexicon (an SF workshop glossary, edited by Lewis Shiner and later Bruce Sterling) calls "said" "one of the few invisible words in the English language" |
| Avoid said-bookisms | verbs like hissed, ejaculated, opined, chortled, expostulated used to avoid "said"; the Lexicon's term. You cannot hiss a line with no sibilants |
| Avoid Tom Swifties | an adverb on every tag ("she said angrily"); the anger should be in the line |
| Action beats | an action next to the line identifies the speaker without a tag and adds staging; do not overuse (every line needn't have a gesture) |
| Tags only when needed | in a two-person exchange, tag every few lines; in groups, tag more |
| Subtext | people rarely say exactly what they mean; the tension between what is said and what is meant is the scene |
| No "As you know, Bob" | characters telling each other what both already know, for the reader's benefit (Lexicon term); give the information to a character who doesn't know it, or conflict |
| Dialect | suggest it with word choice, syntax and rhythm, not phonetic spelling; heavy apostrophe dialect is hard to read and often reads as mockery |
| Cut greetings and small talk | unless the small talk is subtext |
| Interruptions and non-answers | people dodge, answer the wrong question, talk past each other |
Subtext, before and after (my own example):
| On the nose | With subtext |
|---|---|
| "I'm angry you forgot our anniversary." "I'm sorry, I was busy with work and I feel guilty." | "Nice flowers." "They're from the garage. They were all they had." "Right. The garage." |
Dialogue punctuation
US conventions below. British publishing often uses single quotation marks ('…') with double for quotes inside, but the placement of commas, full stops, question marks and dashes relative to the quote is the same for dialogue.
| Case | Correct | Common error |
|---|---|---|
| Tag after | "We leave at dawn," she said. | "We leave at dawn." she said. |
| Tag capitalization | "We leave at dawn," she said. | "We leave at dawn," She said. |
| Question or exclamation with tag | "Where's the key?" he asked. | "Where's the key?," he asked. / "Where's the key?" He asked. |
| Tag before | She said, "We leave at dawn." | She said "We leave at dawn". |
| Tag mid-sentence | "We leave," she said, "at dawn." | "We leave," she said. "at dawn." |
| Tag between sentences | "We leave at dawn," she said. "Pack light." | "We leave at dawn," she said, "Pack light." |
| Action beat before | She shouldered her pack. "We leave at dawn." | She shouldered her pack, "We leave at dawn." |
| Action beat after | "We leave at dawn." She shouldered her pack. | "We leave at dawn," she shouldered her pack. |
| Interrupted speech | "We leave at—" / "No, we don't." | "We leave at-" (hyphen) |
| Trailing off | "If we leave at dawn…" | "If we leave at dawn……" |
| Quote inside dialogue (US) | "He said 'never,' and meant it." | "He said "never," and meant it." |
| New speaker | new paragraph for every change of speaker | two speakers in one paragraph |
| Speech over several paragraphs | open quotation marks at the start of each paragraph; close only at the end of the last | closing marks at the end of every paragraph |
| Internal thought | italics without quotation marks, or free indirect style | quotation marks around thoughts |
Pacing
Pacing is the reader's sense of speed: how much story time passes per page and how fast the eye moves.
| Tool | Faster | Slower |
|---|---|---|
| Sentence length | short sentences, fragments | long, subordinate clauses |
| Paragraph length | short paragraphs, single lines | long blocks |
| Scene vs summary | summary (skips time) | scene (real time), especially interior moments |
| Scene vs sequel | scene (action) | sequel (reflection) |
| Dialogue | quick exchanges, few tags | long speeches, heavy beats |
| Description | minimal, in motion | lingering, static |
| White space | line breaks, scene breaks | dense pages |
| Chapter length | short chapters | long chapters |
Endings of scenes and chapters:
| Ending type | Effect | Use |
|---|---|---|
| Cliffhanger | a question at its peak; the reader must turn the page | mid-book; not every chapter, or it becomes a tic |
| Revelation | new information changes the picture | midpoint, act breaks |
| Decision | the character commits to a course | end of a sequel |
| Resolution | a thread closes; a breath | after a climax; before a new act |
| Cut away at the high point | switch POV at the moment of highest tension | multi-POV braiding |
Slow is not bad. Slow passages after a climax let the reader absorb it. Unvarying speed, fast or slow, is what numbs.
Tension and micro-tension
Tension is the reader's uncertainty about something they care about. Literary agent Donald Maass argues for tension on every page (Writing the Breakout Novel, 2001) and, in The Fire in Fiction (2009), for micro-tension: moment- to-moment unease that comes from conflicting emotions in the POV character and friction between characters, not from action alone. An action scene can bore; a quiet conversation can grip.
| Where | Source of micro-tension |
|---|---|
| Dialogue | characters at odds: different goals, secrets, status games |
| Interior passages | contradictory feelings (love and resentment; relief and guilt) |
| Action | the character's doubts and stakes, not the choreography |
| Exposition | frame information as a problem or a question someone cares about |
| Description | what the character fears or wants to find in the scene |
Other tension devices:
- Dramatic irony: the reader knows what the character doesn't (the bomb under the table, in Hitchcock's famous example of suspense vs surprise).
- Ticking clock: a deadline.
- Open questions: always leave at least one unanswered; answer one question by raising another.
- Promised confrontation: two characters who must meet, and the reader knows it.
Foreshadowing and Chekhov's gun
Foreshadowing plants hints of later events so payoffs feel inevitable rather than arbitrary. Chekhov's gun is the converse principle: anything given emphasis should matter later.
Anton Chekhov put it in several forms. In a letter to the writer Aleksandr Semenovich Lazarev (pen name Gruzinsky) of 1 November 1889, in one widely cited translation: "One must never place a loaded rifle on the stage if it isn't going to go off. It's wrong to make promises you don't mean to keep." Other versions come from memoirs of him (Ilia Gurlyand, 1904), which suggests he repeated the idea.
| Technique | How | Example (my own) |
|---|---|---|
| Plant and payoff | introduce an object, skill or fact casually; use it decisively later | a sailor's knot taught in chapter 2 frees her in chapter 20 |
| Hide the plant | bury it in a list or distract with a bigger event | the knife is one of six items on the table during an argument |
| Prophecy and omen | explicit prediction; the tension is how | a fortune-teller's line that comes true in an unexpected sense |
| Mirror scene | an early scene echoed with a change | the first dinner is cold silence; the last is loud and crowded |
| Red herring | a false plant to mislead (mysteries) | must still be explained in the end |
| Rule of three | set up, reinforce, pay off | the rickety bridge is crossed twice before it breaks |
Chekhov's gun is about emphasis, not every object. A room can hold furniture that never matters; the rifle the narrator lingers on must fire (or its not firing must mean something). In speculative fiction the principle applies to magic and technology: set up the rule before the climax uses it (see magic and technology).
Openings and endings
Openings
The first page makes promises (genre, tone, voice) and asks a question. Common editorial advice is to open with a character doing something in a situation that is already in motion.
| Hook type | Example (my own) |
|---|---|
| A character with a problem | The dead man in Room 12 had paid for a week in advance. |
| A striking voice | My mother collected husbands the way other women collect spoons. |
| A question or mystery | Nobody in the village would say why the church had no door. |
| In medias res | start mid-action, then fill in context briefly |
| A disturbing normality | a calm description with one wrong detail |
Openings editors often reject, as advice not law (each has been done well):
| Opening | Why it often fails |
|---|---|
| Weather | static; delays the character |
| Waking up (alarm, stretching) | no conflict; the day hasn't started |
| Looking in a mirror to describe oneself | a transparent device for description |
| A dream that turns out not to be real | cheats the reader of the first scene |
| Pages of backstory or history | the reader has no reason to care yet |
| Dialogue with no context | voices in a void |
| A prologue that is an info-dump | the reader must learn a world before meeting a person |
Endings
| Ending | Effect | Risk |
|---|---|---|
| Closed | every major question answered | too neat |
| Open | central question answered; aftermath left to the reader | feels unfinished if the central question is open |
| Ambiguous | the reader must choose between readings | frustrating unless both readings are earned |
| Twist | a revelation re-reads the story | cheating if not planted |
| Circular | final image mirrors the opening, changed | heavy-handed if too literal |
The last line should land on an image or an action, not a moral. End as soon as the reader has what they need.
Prose style
Style serves the story's effect. Clarity first, then rhythm, then ornament if it earns its place. The general rules for plain, clear sentences (including Orwell's six rules) are in clear writing.
| Lever | Advice |
|---|---|
| Verbs | strong, specific verbs over verb + adverb ("sprinted" not "ran quickly"); watch "was + -ing" and weak "there was" constructions |
| Nouns | concrete and specific; name the thing |
| Adjectives and adverbs | one well-chosen beats three; cut those that repeat the noun or verb ("whispered quietly") |
| Rhythm | vary sentence length; read aloud; a short sentence after long ones lands hard |
| Voice | a consistent narrating personality: diction, attitude, what it finds funny |
| Clichés | replace with a fresh, specific image or a plain statement ("heart pounding" → the specific physical sensation this character has) |
| Repetition | fine when deliberate; avoid the opposite fault, the Lexicon's "Burly Detective Syndrome", the belief that the same word can't be used twice, which produces "the burly detective", "the big cop" |
| Paragraphing | a new paragraph for each new speaker, subject or beat; the paragraph break is a pacing tool |
| Metaphor | from the POV character's world; one strong metaphor beats a mixed three |
Revision
Revise from large to small: fixing sentences in a scene you later cut is wasted effort.
Rest the draft
Put it away for days or weeks so you can read it as a stranger.
Structural pass
Reverse-outline (one line per scene: POV, goal, turn, words). Fix the plot, arcs, order, missing or redundant scenes, beginning and ending. See story structure.
Scene pass
For each scene: goal, conflict, turn, POV, enter late and leave early. Cut or merge scenes that don't turn.
Line pass
Sentences: filter words, adverbs, clichés, repetition, rhythm, dialogue tags, consistency of tense and POV.
Read aloud
Reading aloud (or with text-to-speech) catches rhythm problems, repetition and stilted dialogue.
Beta readers
Readers in the target audience. Ask where they got bored, confused or stopped believing; trust their symptoms more than their proposed cures.
Copy-edit and proofread
Last, and ideally by someone else.
"Kill your darlings." The source is Sir Arthur Quiller-Couch's Cambridge lecture "On Style" (28 January 1914), published in On the Art of Writing (1916): "Whenever you feel an impulse to perpetrate a piece of exceptionally fine writing, obey it—whole-heartedly—and delete it before sending your manuscript to press. Murder your darlings." It is often misattributed to Faulkner and others. Quiller-Couch was attacking extraneous ornament, not every passage you love; the test is whether the passage serves the story or only the writer's vanity.
Common mistakes
All examples are original.
| Mistake | Before | After |
|---|---|---|
| Filter words | She could hear the rain hitting the roof. | Rain drummed on the roof. |
| Telling the emotion | He was terrified of the dog. | He edged along the fence, keeping the gate between himself and the dog. |
| Adverb + weak verb | She walked slowly and tiredly up the hill. | She trudged up the hill. |
| Said-bookism | "You'll regret this," she hissed. | "You'll regret this," she said. (Or show the threat: she didn't raise her voice.) |
| Tom Swifty | "Hurry up," he said impatiently. | "Hurry up." He was already holding the door. |
| As you know, Bob | "As you know, brother, our father the king died three years ago in the war with Veld." | "Three years," her brother said. "And you still set a place for him." |
| Head-hopping | Anna thought Mark was lying. Mark worried she could tell. | Anna watched his hands. He hadn't stopped turning the ring since she'd asked. |
| Reaction before stimulus | She jumped when the phone rang. | The phone rang. She jumped. |
| Echo and redundancy | He nodded his head in agreement and shrugged his shoulders. | He nodded. |
| Cliché | Her heart was pounding out of her chest. | She could feel her pulse in her split lip. |
| Info-dump in narration | a page on the empire's three-century history before the hero appears | one sentence of history, placed where the hero feels its effect |
| Stage directions | He stood up, walked across the room, opened the door and went out. | He left. |
| Tense slip | She opens the door. The room was empty. | She opens the door. The room is empty. |
| Dialect by apostrophe | "I ain't goin' nowhere 'til I'm paid, see?" | "I'm not moving till I'm paid." (Carry dialect in word choice and rhythm.) |
| Starting too early | She woke, showered, ate, and then the letter came. | The letter came before breakfast. |
Templates and exercises
Scene planning template
SCENE #: CHAPTER: TARGET WORDS:
POV CHARACTER: DISTANCE (Gardner 1-5):
TIME / PLACE:
ENTRY POINT (latest possible moment):
GOAL (what the POV character wants right now):
OPPOSITION (who/what, and what THEY want):
ATTEMPTS / TACTICS:
1.
2.
OUTCOME: yes-but / no-and / yes / no
VALUE TURN: ______ (+) -> ______ (-) or (-) -> (+)
REVELATION (what the reader learns):
SUBTEXT (what's meant but not said):
PLANT OR PAYOFF (foreshadowing to set up or cash in):
SENSORY ANCHORS (2-3, not only sight):
EXIT POINT (earliest possible moment after the turn):
HOOK INTO NEXT SCENE:
SEQUEL? Reaction / dilemma / decision:Line-edit checklist
[ ] Filter words cut in close POV (saw, heard, felt, realized)
[ ] Adverbs on dialogue tags removed
[ ] "said"/"asked" or action beats, not said-bookisms
[ ] One POV per scene; no head-hopping
[ ] Tense consistent
[ ] Stimulus before reaction; feeling > reflex > speech
[ ] Clichés replaced or cut
[ ] Sentence length varied; read aloud
[ ] Each paragraph of description has a job
[ ] Dialogue punctuation checked (commas, capitals, new
paragraph per speaker)
[ ] Last line of scene is a hook, a turn, or an imageExercises
- Write one scene three times: first person, close third, objective. Note what each hides and reveals.
- Take a paragraph of your own and rewrite it at each of Gardner's five distances.
- Write a two-person argument in which neither says what they are actually arguing about.
- Find ten filter words in your draft and rewrite each sentence without them. Keep any where the perceiving matters.
- Rewrite a scene entering two paragraphs later and leaving two paragraphs earlier. Did anything important go?
- Plant an object in the first page of a short story and pay it off in the last, so that a first-time reader does not notice the plant.
- Write a scene and its sequel. In the sequel, show a real dilemma: two options, both costly.
- Read a page of your dialogue aloud with a friend, each taking a part. Mark every line that sounds written.
References
- Dwight V. Swain, Techniques of the Selling Writer (University of Oklahoma Press, 1965): scene and sequel, motivation–reaction units
- Scene and sequel (Wikipedia) (opens in a new tab): Swain's definitions and later developers (Bickham, Ingermanson)
- Randy Ingermanson, Writing the perfect scene (opens in a new tab): Swain's model explained, including the feeling–reflex–speech order
- Jack M. Bickham, Scene and Structure (Writer's Digest Books, 1993): scene and sequel for novelists
- Robert McKee, Story (ReganBooks, 1997): scenes that turn a value
- John Gardner, The Art of Fiction: Notes on Craft for Young Writers (Knopf, 1983): psychic distance
- Janet Burroway, Writing Fiction: A Guide to Narrative Craft (first ed. 1982; many editions): filtering, showing and telling
- Donald Maass, Writing the Breakout Novel (Writer's Digest Books, 2001) and The Fire in Fiction (Writer's Digest Books, 2009): tension on every page, micro-tension
- Turkey City Lexicon: a primer for SF workshops (SFWA) (opens in a new tab): said-bookisms, Tom Swifties, "As you know, Bob", Burly Detective Syndrome
- Chekhov's gun (Wikipedia) (opens in a new tab): the 1889 letter to Lazarev (Gruzinsky) and later recollections
- Arthur Quiller-Couch, On the Art of Writing (1916), Project Gutenberg (opens in a new tab): lecture XII "On Style", 28 January 1914, "Murder your darlings"
- Ernest Hemingway, "Hills Like White Elephants" (1927): the objective POV example
- Jane Austen, Pride and Prejudice (1813): free indirect discourse