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Scenes & prose

The working level of fiction: how a scene is built (scene and sequel, motivation–reaction units, value shifts), point of view and psychic distance, tense, showing and telling, description, dialogue and its punctuation, pacing, tension, foreshadowing, openings and endings, style and revision. The large-scale shape is in story structure; the people are in character. Sentence-level clarity rules shared with non-fiction are in clear writing; how to get invented worlds onto the page without info-dumps is in worldbuilding fundamentals.

What a scene is

A scene is continuous action in one time and place, from one point of view, in which a character pursues a goal and something changes. Summary compresses time between scenes. A novel alternates the two.

UnitScaleContainsEnds with
Beata line or twoone action/reaction exchangea shift in the exchange
Scenetypically 1,000–3,000 words in a novelgoal, conflict, outcomea turn (a changed value)
Sequencea few scenesone mini-objectivea bigger turn
Chapterone or more scenesa publishing unita hook or a pause
Actmany scenesa major movementa plot point

Robert McKee's Story (1997) defines a scene as action through conflict that turns at least one value in a character's life (safety → danger, love → hate, ignorance → knowledge) from positive to negative or the reverse. A scene in which nothing turns is, in his terms, a non-event: cut it or give it a turn.

Scene and sequel

Dwight V. Swain's Techniques of the Selling Writer (1965) splits the story's large units in two: the scene, a unit of conflict, and the sequel, a unit of transition that turns the scene's outcome into the next goal. Jack Bickham's Scene and Structure (1993) and Randy Ingermanson's articles popularised the model.

PartSceneSequel
1Goal: what the POV character wants in this scene; specific and achievable soonReaction: the emotional response to the disaster
2Conflict: the opposition; a series of obstacles and attemptsDilemma: a situation with no good options; weighing them
3Disaster: the outcome; usually a failure or a "yes, but"Decision: the choice that becomes the next scene's goal
Tempofast, external, moment by momentslower, internal, can be summarized
Reader askswill she get it?what will she do now?

A worked chain (my own example):

SCENE   Goal: get the ledger from the harbourmaster's office.
        Conflict: the clerk stays late; she hides; he locks up.
        Disaster: she gets the ledger, but she's locked in.
SEQUEL  Reaction: panic, then fury at herself.
        Dilemma: break the window (noise) or wait for dawn
        (the harbourmaster arrives, and he knows her face).
        Decision: burn the ledger's back pages and set the
        fire alarm, to walk out with the crowd.
SCENE   Goal: get out with the crowd unrecognised...

Rules of thumb:

  • Most scene outcomes are setbacks. A win ends tension; save clean wins for the end of a thread.
  • Sequels can be a paragraph or a chapter. Fast books shrink them; character-driven books expand them.
  • If a character does something without a visible decision, a sequel is missing. If a book feels breathless and shallow, add sequels; if it feels slow and navel-gazing, cut them.

Motivation–reaction units

Swain's smallest unit: an external motivating stimulus the reader can see, then the POV character's reaction. The reaction follows a fixed order because that is how people experience events:

OrderComponentExample
1Feeling (instant, involuntary)a lurch of fear
2Reflex (physical, unthinking)she flinches back from the door
3Rational action and speech (deliberate)she draws the knife and says, "Who's there?"

You may skip components, but keep the order. Put the stimulus in its own sentence, then the reaction.

Wrong orderRight order
She screamed when the door burst open. (reaction before cause)The door burst open. She screamed.
"Get down!" he yelled, flinching as he saw the flash.A flash from the ridge. He flinched, then yelled, "Get down!"
She felt afraid after drawing her knife at the sound.A floorboard creaked. Her stomach dropped. She drew the knife.

Scene checklist

[ ] Whose POV? (The character with the most at stake, or the
    one who can see what the reader must.)
[ ] Where and when? Oriented within the first paragraph.
[ ] What does the POV character want, concretely, right now?
[ ] What stands in the way? (A person with a goal is best.)
[ ] What do they try? At least one attempt and one setback.
[ ] What value turns? (+ to -, or - to +). Name it.
[ ] What does the reader learn that they didn't know?
[ ] What thread (MICE) does it advance or open or close?
[ ] Entered as late as possible? Left as early as possible?
[ ] Does the ending make the reader need the next scene?
[ ] Could it be cut or merged? If yes, do it.

Enter late, leave early. A screenwriting maxim of uncertain origin: start a scene at the last moment before the conflict begins and cut away as soon as the turn happens. No arriving, greeting, sitting down; no goodbyes and walking out.

Too early / too lateTightened
Opens with Tom driving to the office, parking, greeting the receptionist, waitingOpens with the manager sliding the redundancy letter across the desk
Ends with Tom leaving, driving home, making dinner, thinking it overEnds on Tom's hand stopping as he reads the name of his replacement: his brother

Point of view

POVPronounAccessStrengthsRisksExample
First personIone character's mind and voiceintimacy, voice, unreliable narratorslimited to what the narrator knows; voice must carry the bookJane Eyre (1847); Great Expectations (1861)
Second personyouthe "you" character's mindimmersion, estrangement, noveltytiring over a long work; can feel like a gimmickBright Lights, Big City (1984); parts of The Fifth Season (2015)
Third limited (close third)she/he/theyone character per scene or chapterintimacy plus flexibility; the modern default for genre fictionhead-hopping; dull POV charactersmost commercial fiction
Third omniscientshe/he/theyany mind; a narrator with its own voicescope, irony, commentarydistance; confusing if handled looselyMiddlemarch (1871–72); War and Peace
Objective ("camera")she/he/theyno minds; only what is seen and heardsubtext, restraintcoldness; readers must infer everythingHemingway, "Hills Like White Elephants" (1927)

Related terms:

  • Free indirect discourse: third-person narration that takes on a character's words and attitudes without quotation marks ("What a fool she had been. Of course he would say no."). Jane Austen is the classic example. It is how close third feels intimate.
  • Head-hopping: switching minds within a scene in limited third, usually by accident. Readers lose their anchor and the tension drops. Omniscient narration can move between minds deliberately, with a narrating voice that controls the moves; head-hopping is the uncontrolled version.
  • POV break: in multi-POV novels, change POV only at a scene or chapter break, marked by a blank line or symbol.
  • Unreliable narrator: a first-person (or close third) narrator whose account the reader learns to distrust. The unreliability must be detectable in hindsight.

Choosing the POV character for a scene: usually the one with the most at stake, the one who changes most, or the one whose ignorance creates suspense. If the POV character is a bystander, ask whether the scene belongs to someone else.

Psychic distance

John Gardner's The Art of Fiction (1983) describes psychic distance as how far the reader feels from the character's consciousness. His five-step example moves from a detached statement of the year and a man in a doorway, to the man's full name and his attitude to snowstorms, to his first name and a plain emotion, to his own exclamation, to raw sensation inside his head. The ladder below is my own, built the same way.

LevelDistanceExample
1far: historical, externalIn the autumn of that year, a woman crossed the old bridge into the city.
2named, still formalIlse Varga had never cared for bridges.
3first name, plain feelingIlse hated bridges.
4the character's own idiomGod, she hated these rotten bridges.
5inside the senses; narration dissolves into consciousnessBridges. Rotten planks, the river breathing cold through the gaps, nothing to hold.

Uses:

  • Open a scene at 1–2 to orient, then move closer. Pull back to summarize or end.
  • Move one or two levels at a time. A jump from 1 to 5 in one sentence jars unless it is deliberate.
  • Tension peaks: go close (4–5). Transitions and summary: go far (1–2).
  • Filter words (below) hold the reader at level 2–3 even when you want 5.

Tense

TenseEffectCommon inWatch for
Simple pastthe invisible default; implies a narrator looking backmost fictionflashbacks: use past perfect for two or three verbs to enter ("She had lived there…"), then return to simple past
Presentimmediacy; the narrator does not know the outcomeYA, literary, thrillersslips into past; harder to handle time jumps
Futureprophecy, strangenessrare; short passagestiring over length
Mixedframe in present, story in past (or vice versa)memoir-like novelsmust be a clear rule, not drift

Pick one and keep to it. Tense slips are among the commonest line-editing fixes.

Show and tell

Showing renders events in scene, through action, dialogue and sensory detail, so the reader infers. Telling states conclusions ("She was angry"). The rule "show, don't tell" is about emotion and character at key moments, not a ban on telling.

TellingShowing
Maren was furious.Maren set the cup down so hard the tea jumped.
He was a generous man.He paid for the whole table, then slipped the waiter a note and left before anyone could thank him.
The town was poor.Half the shopfronts were boarded; the other half sold bread by the slice.
She was nervous about the interview.She read her own CV three times on the bus, and still couldn't remember where she'd worked in 2019.

When telling is correct:

Use telling (summary) forWhy
time passing ("Three winters passed.")a scene would waste the reader's time
routine and repetitionthe reader needs the fact, not the experience
transitions between sceneskeeps pace
information the reader needs quicklya brief, clear statement beats a staged discovery
emotions already shownnaming it after showing it can clarify, once
establishing a narrator's voice or ironyomniscient commentary is telling by design

Scene vs summary ratio is a pacing control: scene slows time to real time and makes moments matter; summary speeds it up. Put the important moments in scene and the connective tissue in summary.

Description and sensory detail

  • Specific, concrete nouns beat adjectives: "a Labrador" not "a big dog"; "rosemary and diesel" not "a strong smell".
  • Filter through the POV character: describe what this person would notice, in their words. A thief notices exits; a cook notices the kitchen.
  • Use more than sight: sound, smell, touch, temperature, taste, balance. Smell and sound place the reader fastest.
  • One telling detail beats a catalog. Choose details that imply more than they state.
  • Describe in motion: weave description into action instead of pausing the scene for it.
  • Setting as character: in speculative fiction the world is often the draw; still, deliver it through a character who is doing something (see physical world).

Filter words

Filter words put the character's perception between the reader and the thing perceived. Janet Burroway's Writing Fiction calls this filtering. Cut them in close POV unless the act of perceiving matters.

saw, heard, felt, noticed, realized, watched, looked, seemed,
thought, wondered, knew, decided, could see, could hear,
smelled, tasted, touched, sensed, experienced, found herself
FilteredDirect
She heard a dog barking somewhere below.Somewhere below, a dog barked.
He felt the cold seep through his boots.The cold seeped through his boots.
She realized the letter was a forgery.The letter was a forgery.
He noticed that the guard was asleep.The guard was asleep.
She saw the ship's lights go out one by one.The ship's lights went out one by one.

Keep the filter when the perceiving is the point: "She heard the door, but didn't look up" (the not-looking matters).

Dialogue

Dialogue is action: each line should be someone trying to get something from someone else. Real speech is full of filler; fictional dialogue gives the illusion of real speech with the filler cut.

PrincipleDetail
Use "said""said" and "asked" are nearly invisible. The Turkey City Lexicon (an SF workshop glossary, edited by Lewis Shiner and later Bruce Sterling) calls "said" "one of the few invisible words in the English language"
Avoid said-bookismsverbs like hissed, ejaculated, opined, chortled, expostulated used to avoid "said"; the Lexicon's term. You cannot hiss a line with no sibilants
Avoid Tom Swiftiesan adverb on every tag ("she said angrily"); the anger should be in the line
Action beatsan action next to the line identifies the speaker without a tag and adds staging; do not overuse (every line needn't have a gesture)
Tags only when neededin a two-person exchange, tag every few lines; in groups, tag more
Subtextpeople rarely say exactly what they mean; the tension between what is said and what is meant is the scene
No "As you know, Bob"characters telling each other what both already know, for the reader's benefit (Lexicon term); give the information to a character who doesn't know it, or conflict
Dialectsuggest it with word choice, syntax and rhythm, not phonetic spelling; heavy apostrophe dialect is hard to read and often reads as mockery
Cut greetings and small talkunless the small talk is subtext
Interruptions and non-answerspeople dodge, answer the wrong question, talk past each other

Subtext, before and after (my own example):

On the noseWith subtext
"I'm angry you forgot our anniversary." "I'm sorry, I was busy with work and I feel guilty.""Nice flowers." "They're from the garage. They were all they had." "Right. The garage."

Dialogue punctuation

US conventions below. British publishing often uses single quotation marks ('…') with double for quotes inside, but the placement of commas, full stops, question marks and dashes relative to the quote is the same for dialogue.

CaseCorrectCommon error
Tag after"We leave at dawn," she said."We leave at dawn." she said.
Tag capitalization"We leave at dawn," she said."We leave at dawn," She said.
Question or exclamation with tag"Where's the key?" he asked."Where's the key?," he asked. / "Where's the key?" He asked.
Tag beforeShe said, "We leave at dawn."She said "We leave at dawn".
Tag mid-sentence"We leave," she said, "at dawn.""We leave," she said. "at dawn."
Tag between sentences"We leave at dawn," she said. "Pack light.""We leave at dawn," she said, "Pack light."
Action beat beforeShe shouldered her pack. "We leave at dawn."She shouldered her pack, "We leave at dawn."
Action beat after"We leave at dawn." She shouldered her pack."We leave at dawn," she shouldered her pack.
Interrupted speech"We leave at—" / "No, we don't.""We leave at-" (hyphen)
Trailing off"If we leave at dawn…""If we leave at dawn……"
Quote inside dialogue (US)"He said 'never,' and meant it.""He said "never," and meant it."
New speakernew paragraph for every change of speakertwo speakers in one paragraph
Speech over several paragraphsopen quotation marks at the start of each paragraph; close only at the end of the lastclosing marks at the end of every paragraph
Internal thoughtitalics without quotation marks, or free indirect stylequotation marks around thoughts

Pacing

Pacing is the reader's sense of speed: how much story time passes per page and how fast the eye moves.

ToolFasterSlower
Sentence lengthshort sentences, fragmentslong, subordinate clauses
Paragraph lengthshort paragraphs, single lineslong blocks
Scene vs summarysummary (skips time)scene (real time), especially interior moments
Scene vs sequelscene (action)sequel (reflection)
Dialoguequick exchanges, few tagslong speeches, heavy beats
Descriptionminimal, in motionlingering, static
White spaceline breaks, scene breaksdense pages
Chapter lengthshort chapterslong chapters

Endings of scenes and chapters:

Ending typeEffectUse
Cliffhangera question at its peak; the reader must turn the pagemid-book; not every chapter, or it becomes a tic
Revelationnew information changes the picturemidpoint, act breaks
Decisionthe character commits to a courseend of a sequel
Resolutiona thread closes; a breathafter a climax; before a new act
Cut away at the high pointswitch POV at the moment of highest tensionmulti-POV braiding

Slow is not bad. Slow passages after a climax let the reader absorb it. Unvarying speed, fast or slow, is what numbs.

Tension and micro-tension

Tension is the reader's uncertainty about something they care about. Literary agent Donald Maass argues for tension on every page (Writing the Breakout Novel, 2001) and, in The Fire in Fiction (2009), for micro-tension: moment- to-moment unease that comes from conflicting emotions in the POV character and friction between characters, not from action alone. An action scene can bore; a quiet conversation can grip.

WhereSource of micro-tension
Dialoguecharacters at odds: different goals, secrets, status games
Interior passagescontradictory feelings (love and resentment; relief and guilt)
Actionthe character's doubts and stakes, not the choreography
Expositionframe information as a problem or a question someone cares about
Descriptionwhat the character fears or wants to find in the scene

Other tension devices:

  • Dramatic irony: the reader knows what the character doesn't (the bomb under the table, in Hitchcock's famous example of suspense vs surprise).
  • Ticking clock: a deadline.
  • Open questions: always leave at least one unanswered; answer one question by raising another.
  • Promised confrontation: two characters who must meet, and the reader knows it.

Foreshadowing and Chekhov's gun

Foreshadowing plants hints of later events so payoffs feel inevitable rather than arbitrary. Chekhov's gun is the converse principle: anything given emphasis should matter later.

Anton Chekhov put it in several forms. In a letter to the writer Aleksandr Semenovich Lazarev (pen name Gruzinsky) of 1 November 1889, in one widely cited translation: "One must never place a loaded rifle on the stage if it isn't going to go off. It's wrong to make promises you don't mean to keep." Other versions come from memoirs of him (Ilia Gurlyand, 1904), which suggests he repeated the idea.

TechniqueHowExample (my own)
Plant and payoffintroduce an object, skill or fact casually; use it decisively latera sailor's knot taught in chapter 2 frees her in chapter 20
Hide the plantbury it in a list or distract with a bigger eventthe knife is one of six items on the table during an argument
Prophecy and omenexplicit prediction; the tension is howa fortune-teller's line that comes true in an unexpected sense
Mirror scenean early scene echoed with a changethe first dinner is cold silence; the last is loud and crowded
Red herringa false plant to mislead (mysteries)must still be explained in the end
Rule of threeset up, reinforce, pay offthe rickety bridge is crossed twice before it breaks

Chekhov's gun is about emphasis, not every object. A room can hold furniture that never matters; the rifle the narrator lingers on must fire (or its not firing must mean something). In speculative fiction the principle applies to magic and technology: set up the rule before the climax uses it (see magic and technology).

Openings and endings

Openings

The first page makes promises (genre, tone, voice) and asks a question. Common editorial advice is to open with a character doing something in a situation that is already in motion.

Hook typeExample (my own)
A character with a problemThe dead man in Room 12 had paid for a week in advance.
A striking voiceMy mother collected husbands the way other women collect spoons.
A question or mysteryNobody in the village would say why the church had no door.
In medias resstart mid-action, then fill in context briefly
A disturbing normalitya calm description with one wrong detail

Openings editors often reject, as advice not law (each has been done well):

OpeningWhy it often fails
Weatherstatic; delays the character
Waking up (alarm, stretching)no conflict; the day hasn't started
Looking in a mirror to describe oneselfa transparent device for description
A dream that turns out not to be realcheats the reader of the first scene
Pages of backstory or historythe reader has no reason to care yet
Dialogue with no contextvoices in a void
A prologue that is an info-dumpthe reader must learn a world before meeting a person

Endings

EndingEffectRisk
Closedevery major question answeredtoo neat
Opencentral question answered; aftermath left to the readerfeels unfinished if the central question is open
Ambiguousthe reader must choose between readingsfrustrating unless both readings are earned
Twista revelation re-reads the storycheating if not planted
Circularfinal image mirrors the opening, changedheavy-handed if too literal

The last line should land on an image or an action, not a moral. End as soon as the reader has what they need.

Prose style

Style serves the story's effect. Clarity first, then rhythm, then ornament if it earns its place. The general rules for plain, clear sentences (including Orwell's six rules) are in clear writing.

LeverAdvice
Verbsstrong, specific verbs over verb + adverb ("sprinted" not "ran quickly"); watch "was + -ing" and weak "there was" constructions
Nounsconcrete and specific; name the thing
Adjectives and adverbsone well-chosen beats three; cut those that repeat the noun or verb ("whispered quietly")
Rhythmvary sentence length; read aloud; a short sentence after long ones lands hard
Voicea consistent narrating personality: diction, attitude, what it finds funny
Clichésreplace with a fresh, specific image or a plain statement ("heart pounding" → the specific physical sensation this character has)
Repetitionfine when deliberate; avoid the opposite fault, the Lexicon's "Burly Detective Syndrome", the belief that the same word can't be used twice, which produces "the burly detective", "the big cop"
Paragraphinga new paragraph for each new speaker, subject or beat; the paragraph break is a pacing tool
Metaphorfrom the POV character's world; one strong metaphor beats a mixed three

Revision

Revise from large to small: fixing sentences in a scene you later cut is wasted effort.

  1. Rest the draft

    Put it away for days or weeks so you can read it as a stranger.

  2. Structural pass

    Reverse-outline (one line per scene: POV, goal, turn, words). Fix the plot, arcs, order, missing or redundant scenes, beginning and ending. See story structure.

  3. Scene pass

    For each scene: goal, conflict, turn, POV, enter late and leave early. Cut or merge scenes that don't turn.

  4. Line pass

    Sentences: filter words, adverbs, clichés, repetition, rhythm, dialogue tags, consistency of tense and POV.

  5. Read aloud

    Reading aloud (or with text-to-speech) catches rhythm problems, repetition and stilted dialogue.

  6. Beta readers

    Readers in the target audience. Ask where they got bored, confused or stopped believing; trust their symptoms more than their proposed cures.

  7. Copy-edit and proofread

    Last, and ideally by someone else.

"Kill your darlings." The source is Sir Arthur Quiller-Couch's Cambridge lecture "On Style" (28 January 1914), published in On the Art of Writing (1916): "Whenever you feel an impulse to perpetrate a piece of exceptionally fine writing, obey it—whole-heartedly—and delete it before sending your manuscript to press. Murder your darlings." It is often misattributed to Faulkner and others. Quiller-Couch was attacking extraneous ornament, not every passage you love; the test is whether the passage serves the story or only the writer's vanity.

Common mistakes

All examples are original.

MistakeBeforeAfter
Filter wordsShe could hear the rain hitting the roof.Rain drummed on the roof.
Telling the emotionHe was terrified of the dog.He edged along the fence, keeping the gate between himself and the dog.
Adverb + weak verbShe walked slowly and tiredly up the hill.She trudged up the hill.
Said-bookism"You'll regret this," she hissed."You'll regret this," she said. (Or show the threat: she didn't raise her voice.)
Tom Swifty"Hurry up," he said impatiently."Hurry up." He was already holding the door.
As you know, Bob"As you know, brother, our father the king died three years ago in the war with Veld.""Three years," her brother said. "And you still set a place for him."
Head-hoppingAnna thought Mark was lying. Mark worried she could tell.Anna watched his hands. He hadn't stopped turning the ring since she'd asked.
Reaction before stimulusShe jumped when the phone rang.The phone rang. She jumped.
Echo and redundancyHe nodded his head in agreement and shrugged his shoulders.He nodded.
ClichéHer heart was pounding out of her chest.She could feel her pulse in her split lip.
Info-dump in narrationa page on the empire's three-century history before the hero appearsone sentence of history, placed where the hero feels its effect
Stage directionsHe stood up, walked across the room, opened the door and went out.He left.
Tense slipShe opens the door. The room was empty.She opens the door. The room is empty.
Dialect by apostrophe"I ain't goin' nowhere 'til I'm paid, see?""I'm not moving till I'm paid." (Carry dialect in word choice and rhythm.)
Starting too earlyShe woke, showered, ate, and then the letter came.The letter came before breakfast.

Templates and exercises

Scene planning template

SCENE #:        CHAPTER:        TARGET WORDS:
POV CHARACTER:              DISTANCE (Gardner 1-5):
TIME / PLACE:
ENTRY POINT (latest possible moment):
 
GOAL (what the POV character wants right now):
OPPOSITION (who/what, and what THEY want):
ATTEMPTS / TACTICS:
  1.
  2.
OUTCOME: yes-but / no-and / yes / no
VALUE TURN: ______ (+) -> ______ (-)   or   (-) -> (+)
REVELATION (what the reader learns):
SUBTEXT (what's meant but not said):
PLANT OR PAYOFF (foreshadowing to set up or cash in):
SENSORY ANCHORS (2-3, not only sight):
EXIT POINT (earliest possible moment after the turn):
HOOK INTO NEXT SCENE:
 
SEQUEL? Reaction / dilemma / decision:

Line-edit checklist

[ ] Filter words cut in close POV (saw, heard, felt, realized)
[ ] Adverbs on dialogue tags removed
[ ] "said"/"asked" or action beats, not said-bookisms
[ ] One POV per scene; no head-hopping
[ ] Tense consistent
[ ] Stimulus before reaction; feeling > reflex > speech
[ ] Clichés replaced or cut
[ ] Sentence length varied; read aloud
[ ] Each paragraph of description has a job
[ ] Dialogue punctuation checked (commas, capitals, new
    paragraph per speaker)
[ ] Last line of scene is a hook, a turn, or an image

Exercises

  1. Write one scene three times: first person, close third, objective. Note what each hides and reveals.
  2. Take a paragraph of your own and rewrite it at each of Gardner's five distances.
  3. Write a two-person argument in which neither says what they are actually arguing about.
  4. Find ten filter words in your draft and rewrite each sentence without them. Keep any where the perceiving matters.
  5. Rewrite a scene entering two paragraphs later and leaving two paragraphs earlier. Did anything important go?
  6. Plant an object in the first page of a short story and pay it off in the last, so that a first-time reader does not notice the plant.
  7. Write a scene and its sequel. In the sequel, show a real dilemma: two options, both costly.
  8. Read a page of your dialogue aloud with a friend, each taking a part. Mark every line that sounds written.

References

  • Dwight V. Swain, Techniques of the Selling Writer (University of Oklahoma Press, 1965): scene and sequel, motivation–reaction units
  • Scene and sequel (Wikipedia) (opens in a new tab): Swain's definitions and later developers (Bickham, Ingermanson)
  • Randy Ingermanson, Writing the perfect scene (opens in a new tab): Swain's model explained, including the feeling–reflex–speech order
  • Jack M. Bickham, Scene and Structure (Writer's Digest Books, 1993): scene and sequel for novelists
  • Robert McKee, Story (ReganBooks, 1997): scenes that turn a value
  • John Gardner, The Art of Fiction: Notes on Craft for Young Writers (Knopf, 1983): psychic distance
  • Janet Burroway, Writing Fiction: A Guide to Narrative Craft (first ed. 1982; many editions): filtering, showing and telling
  • Donald Maass, Writing the Breakout Novel (Writer's Digest Books, 2001) and The Fire in Fiction (Writer's Digest Books, 2009): tension on every page, micro-tension
  • Turkey City Lexicon: a primer for SF workshops (SFWA) (opens in a new tab): said-bookisms, Tom Swifties, "As you know, Bob", Burly Detective Syndrome
  • Chekhov's gun (Wikipedia) (opens in a new tab): the 1889 letter to Lazarev (Gruzinsky) and later recollections
  • Arthur Quiller-Couch, On the Art of Writing (1916), Project Gutenberg (opens in a new tab): lecture XII "On Style", 28 January 1914, "Murder your darlings"
  • Ernest Hemingway, "Hills Like White Elephants" (1927): the objective POV example
  • Jane Austen, Pride and Prejudice (1813): free indirect discourse