Physical world
The physical layer of an invented world: star and planet, plate tectonics, climate, rivers, biomes, ecology, resources, settlement, travel and maps. Physical plausibility is cheap to get right and expensive to get wrong: readers and players who know one fact (rivers don't split, deserts sit near 30°) stop trusting everything else. Method and consistency are on worldbuilding fundamentals; how environments shape cultures continues in societies and cultures. Figures are for Earth unless stated; invented examples are marked.
Star and planet
Start from Earth and change one or two parameters deliberately. Each change ripples through climate, life and culture.
The star
| Star type | Color | Habitable zone | Worldbuilding notes |
|---|---|---|---|
| F | white | farther out, wider | shorter-lived than the Sun; more ultraviolet |
| G (the Sun) | yellow-white | ~1 AU for Earth-like flux | the known case; main-sequence life around 10 billion years, currently about halfway |
| K (orange dwarf) | orange | closer and narrower | long-lived and stable; NASA notes K dwarfs as attractive targets in the search for life |
| M (red dwarf) | red | very close, narrow | the commonest stars; planets in the zone face intense X-ray and UV and frequent flares; close orbits make tidal locking likely |
The habitable zone is the range of orbital distances where liquid water could exist on a planet's surface (NASA). Because starlight falls off with the square of distance, the distance that gives a planet the same stellar flux as Earth scales with the square root of the star's luminosity:
A star with a quarter of the Sun's luminosity puts the Earth-equivalent orbit at about 0.5 AU. Flux is only a start: atmosphere, greenhouse gases and cloud cover move a planet's real temperature a long way.
Rotation, tilt and orbit
| Parameter | Earth | What changing it does |
|---|---|---|
| Day length | 24 h | long days → larger day-night temperature swings, strong daily winds; very long days change sleep, work and farming rhythms |
| Tidal locking | no | one face always toward the star: permanent day side, night side and a twilight band; weather dominated by day-to-night circulation |
| Axial tilt | about 23.4° | tilt, not distance, causes seasons (NASA); zero tilt → almost no seasons; a large tilt → extreme seasons (Uranus is tilted about 98°) |
| Orbital eccentricity | small (distance varies by about 3%) | a strongly elliptical orbit adds a "near" and "far" season that affects both hemispheres at once |
| Year length | 365.25 days | long years → long seasons, few birthdays, calendars based on other cycles |
| Moons | one large | tides, calendars (months), night light, myth; several moons → irregular tides and complex calendars |
Tides
- Tides come mainly from the Moon's gravity; the Sun's tide-generating force is about half the Moon's because tidal force falls with the cube of distance (NOAA).
- Earth rotates through two tidal bulges each lunar day of 24 hours 50 minutes, so most coasts get two highs and two lows in that time.
- Spring tides (largest range) happen when Sun and Moon line up, at new and full moon; neap tides (smallest) at the quarter moons.
- Local tidal range depends heavily on coastline shape: funnel-shaped bays amplify it; enclosed seas (the Mediterranean) have small tides.
Worldbuilding use: tide times drive fishing, harbor access, causeway crossings and ambushes. A world with a larger or closer moon has bigger tides (tidal force scales with the moon's mass over distance cubed).
Gravity
For the same average density , surface gravity scales with radius. Mars (0.38 g) and the Moon (about 0.17 g) show the low end. Qualitative consequences to reason through (not precise predictions): a small, low-gravity world holds its atmosphere less well over geological time; high gravity favors stockier land animals and makes falls and flight costlier; low gravity allows taller structures and bigger flyers.
Plate tectonics and landforms
Mountains, volcanoes, rifts and island chains are not scattered at random: they mark plate boundaries. Sketch the plates first and the landforms follow.
| Boundary | Motion | Landforms | Real example |
|---|---|---|---|
| Divergent (ocean) | plates pull apart; new crust forms | mid-ocean ridge, volcanic islands on the ridge | Mid-Atlantic Ridge, Iceland |
| Divergent (continent) | continent splitting | rift valley, long lakes, volcanoes | East African Rift |
| Convergent: ocean under continent | oceanic plate subducts | deep trench offshore, volcanic mountain range inland, big earthquakes | Peru–Chile Trench and the Andes |
| Convergent: ocean under ocean | one oceanic plate subducts | trench plus a curved volcanic island arc | Mariana Trench and islands |
| Convergent: continent–continent | neither subducts; crust crumples | highest ranges, broad plateau, few volcanoes | India–Asia collision → Himalaya |
| Transform | plates slide past sideways | fault lines, offset rivers and ridges, earthquakes, few mountains | San Andreas Fault |
| Hotspot (not a boundary) | a plate moves over a fixed plume | a chain of volcanoes getting older in one direction | Hawaiian chain |
Rules of thumb:
- Mountain ranges are long and linear or arcuate, running parallel to the boundary that made them; they are not isolated cones scattered on a plain (single volcanoes excepted).
- Young ranges are high and jagged; old ranges are low and rounded because erosion wins over hundreds of millions of years.
- Plates move a few centimeters a year (the Mid-Atlantic Ridge spreads at about 2.5 cm/yr; the East Pacific Rise at over 15 cm/yr, per the USGS). Nothing changes on human timescales except by earthquakes and eruptions.
- A subduction coast has a narrow shelf, a trench offshore and mountains close to the sea; a passive margin (the trailing edge of a continent, like the US Atlantic coast) has a wide shelf and a broad coastal plain.
Climate
Global circulation
Solar heating is strongest near the equator. The three-cell model describes the resulting average circulation in each hemisphere:
| Cell | Latitudes | Surface winds | Consequences |
|---|---|---|---|
| Hadley | 0–30° | trade winds blow toward the equator from the east (north-east in the northern hemisphere, south-east in the southern) | rising air at the equator (the ITCZ) → rain; sinking air near 30° → subtropical highs, clear skies, deserts |
| Ferrel | 30–60° | westerlies | changeable weather; storms travel west to east; a "zone of mixing" |
| Polar | 60–90° | polar easterlies | cold, dry sinking air at the poles; storms where polar and mid-latitude air meet near 60° |
- The Intertropical Convergence Zone (ITCZ) follows the Sun seasonally, which creates wet and dry seasons in the tropics (monsoons are the extreme case, amplified by large landmasses).
- The great hot deserts (Sahara, Arabian, Kalahari, Australian, Sonoran) cluster near 30° north and south under the subtropical highs.
- Faster rotation or a larger planet changes the number and width of cells; a tidally locked world has a completely different pattern. Treat the three cells as an Earth result, not a law.
Rain shadows
Moist air forced over mountains cools as it rises and drops its water on the windward side. Descending on the leeward side it warms by compression and dries, producing warm, dry downslope winds (foehn, chinook) and a dry rain shadow. Real examples: the Great Basin of Nevada and Utah (behind the Sierra Nevada and Cascades), eastern Patagonia (behind the Andes), the Tibetan Plateau and Tarim Basin (behind the Himalaya).
To place one: find the prevailing wind for that latitude (trades or westerlies), put the wet side facing it, the dry side behind.
Ocean currents and coasts
| Current type | Where | Temperature | Climate effect |
|---|---|---|---|
| Western boundary currents | west side of ocean basins (off continents' east coasts) | warm, narrow, fast (Gulf Stream, Kuroshio, Agulhas) | warm, humid coasts; moisture for storms |
| Eastern boundary currents | east side of ocean basins (off continents' west coasts) | cold, broad, slow (California, Humboldt, Benguela, Canary) | cool coasts, fog, stable dry air; coastal deserts in the subtropics (Atacama, Namib); upwelling brings nutrients → rich fisheries |
Mid-latitude west coasts receive the westerlies straight off the ocean: mild, wet, small seasonal range (maritime: Britain, the Pacific Northwest). East coasts at the same latitude get wind that has crossed the continent: hotter summers, colder winters. Between roughly 30° and 45° on west coasts, Mediterranean climates (dry summers, wet winters) form where the subtropical high dominates in summer and the westerlies in winter.
Köppen climate groups
Wladimir Köppen first published his classification in 1884 (revised 1918 and 1936; Rudolf Geiger's changes in 1954 and 1961 give the Köppen–Geiger version). It classifies by temperature and precipitation, which is exactly what a worldbuilder needs.
| Group | Name | Defining criterion | Typical location |
|---|---|---|---|
| A | Tropical | coldest month ≥ 18 °C | equatorial belt; rainforest (Af), monsoon (Am), savanna (Aw) |
| B | Arid | annual precipitation below a threshold that rises with temperature (and depends on whether rain falls in summer or winter); desert (BW) under half the threshold, steppe (BS) between half and all of it | subtropical highs near 30°, rain shadows, continental interiors |
| C | Temperate | coldest month between 0 °C (or −3 °C) and 18 °C; at least one month above 10 °C | mid-latitudes; Mediterranean (Cs), humid subtropical (Cfa), oceanic (Cfb) |
| D | Continental | coldest month below 0 °C (or −3 °C); at least one month above 10 °C | continental interiors of the northern hemisphere; includes taiga (Dfc) |
| E | Polar | every month below 10 °C | tundra (ET), ice cap (EF); high latitudes and high mountains |
Altitude mimics latitude: temperature falls with height, so a tropical mountain can climb from rainforest to tundra.
Water and rivers
Rivers are the most common map error. The physics is simple: water flows downhill by the steepest available route until it reaches the sea or a basin with no outlet.
| Rule | Why | Common map mistake |
|---|---|---|
| Rivers merge, they don't split | tributaries join as they descend; the network is a tree whose trunk is at the sea | a river forking into two that each reach the sea |
| Splitting happens in deltas and on alluvial fans | low slope and sediment make channels divide near the mouth (distributaries) | distributaries in the uplands |
| Rivers start in high ground and run to the coast | rain collects in valleys | rivers running along ridges or between two seas across a mountain range |
| Rivers flow away from the nearest divide | the drainage divide is the ridge line | rivers from both sides of a range flowing the same way |
| Short, steep rivers on the side where mountains are near the coast; long, gentle ones on the other side | slope | equal rivers on both sides of an off-center range |
| A lake usually has one outlet | the lowest point of its rim | a lake draining in two directions |
| Endorheic basins have no outlet; water leaves by evaporation, so lakes are salty (Caspian, Great Salt Lake, Dead Sea) | about 18% of Earth's land drains inland | a closed basin with a fresh-water lake and no explanation |
| Rivers widen downstream | more tributaries, more water | a river that narrows toward the sea |
| Rivers meander on flat land and cut valleys and gorges in hills | energy and slope | ruler-straight lowland rivers |
The Casiquiare, which links the Orinoco and Amazon basins, is a famous real exception; use such things sparingly and make them notable in-world.
Biomes
Biomes follow climate (Robert Whittaker's classic diagram plots them against mean annual temperature and precipitation). Put the climate first and the biome follows.
| Biome | Köppen | Climate drivers | Typical life and human use |
|---|---|---|---|
| Tropical rainforest | Af | hot all year, heavy rain spread through the year (typically 1,750–3,000 mm), under the ITCZ | extreme biodiversity; nutrient-poor, leached soils; shifting cultivation; travel by river |
| Savanna | Aw | hot, long dry season alternating with a wet one as the ITCZ moves | grassland with scattered trees; large grazing herds and predators; pastoralism; fire |
| Hot desert | BWh | subtropical high, rain shadow or cold current | sparse life; oases and river valleys hold people; caravan trade; salt |
| Mediterranean | Cs | dry hot summers, mild wet winters; west coasts about 30–45° | scrub and hardy trees; olives, vines, wheat; sea trade; wildfire |
| Temperate forest | Cfb, Cfa, Dfb | reliable rain, four seasons | deciduous or mixed woods; cleared for farming; timber |
| Temperate grassland (steppe, prairie) | BSk, Dfa/Dfb edges | too dry for trees, cold winters in continental interiors | deep fertile soils; horses and herding; nomadic empires; later breadbaskets |
| Taiga (boreal forest) | Dfc, Dfd | long cold winters, short summers | conifers, furs, timber; thin population |
| Tundra | ET | warmest month under 10 °C; permafrost | no trees; caribou or reindeer; hunting and herding |
Ecology
Trophic levels: producers (plants, algae) → herbivores → carnivores → top predators. Energy passing up each step is a small fraction of the level below. The "10% rule" is attributed to Raymond Lindeman's 1942 paper "The trophic-dynamic aspect of ecology", though Lindeman did not call it a law and the efficiencies he cited ranged from about 0.1% to 37.5%.
Consequences worth building in:
- Apex predators are rare. If a region supports a million tonnes of plants, it supports far fewer tonnes of deer and far fewer again of wolves. A land crawling with dragons needs an enormous food base, a magical energy source, or very few dragons.
- Carrying capacity: the population an environment can sustain indefinitely. Populations overshoot and crash; famine cycles and migration follow.
- Big animals need big ranges. A large predator's territory can be hundreds of square kilometers.
- Food chains are short (rarely more than four or five levels) for the same energy reason.
- Islands produce odd results: dwarfism in large animals, gigantism in small ones, flightless birds, vulnerability to invaders.
Domestication
Jared Diamond's Guns, Germs, and Steel (1997) argues that only a handful of large mammals were domesticated because a candidate must pass every test (his "Anna Karenina principle"):
| Criterion (Diamond) | Fails it |
|---|---|
| Diet: cheap to feed | large carnivores |
| Growth rate: matures quickly | elephants, gorillas |
| Breeds in captivity | species needing elaborate courtship or space |
| Disposition: not too dangerous | grizzly bears, zebras (hard to tame) |
| No tendency to panic | gazelles, many deer |
| Social structure: herds with hierarchy the human can top | solitary, territorial species |
Critiques: geographers and anthropologists (James Blaut; the essays in Questioning Collapse, 2010) accuse the book of environmental determinism and of underplaying human agency and institutions. Use the criteria as a checklist for invented beasts of burden (why do people ride these and not those?), not as a theory of history.
Resources
Where resources occur shapes where people settle, what they fight over and what they trade.
| Resource | Where it tends to occur | Settlement and trade effects |
|---|---|---|
| Fertile soil | river floodplains and deltas (silt renewed by floods), volcanic soils, loess, grassland soils | dense farming populations, early states, flood control, irrigation politics |
| Fresh water | rivers, springs, lakes, wells; oases in deserts | the first constraint on every settlement |
| Copper | commonly porphyry deposits in subduction-related volcanic arcs (the Andes are the largest concentration) | early metalworking; long trade routes |
| Tin | almost always associated with granite; much from stream (placer) deposits downstream of lodes | rare and localized, so Bronze Age powers depended on long-distance tin trade |
| Iron | widespread; bog iron in wetlands was the main source in the Viking Age | iron is common, so iron tools democratise; the limit is fuel and skill |
| Coal | sedimentary basins formed from ancient swamp vegetation | fuel for smelting and later industry; coalfields become industrial regions |
| Salt | sea-salt pans on dry coasts, rock salt, salt lakes in endorheic basins | essential for people, livestock and preserving food; taxed and fought over |
| Timber | forests; scarce in steppe, desert and Mediterranean hills after clearance | ships, fuel and building; deforestation drives imports |
| Stone | local geology | building style follows it: timber, mudbrick, limestone, granite |
Settlements
Every real town sits where it does for reasons. Give yours at least two.
| Factor | Examples |
|---|---|
| Water | a river, spring or well; the first requirement |
| Food | fertile land within a day's walk; fishing grounds |
| Crossing points | fords, bridges, ferries: roads converge there, so markets do too |
| Confluences | two rivers meeting: two trade routes meeting |
| Harbors | sheltered bays, river mouths, lagoons; deep water close to shore |
| Defense | hills, river bends, islands, peninsulas, marsh-protected ground |
| Trade routes | passes, oases, portages between rivers, the head of navigation (the highest point ships can reach upriver) |
| Resources | mines, salt, timber, quarries, pilgrimage sites |
| Administration | a crossroads chosen as a capital, a fort that grew a town |
Spacing: pre-modern farm villages cluster within walking distance of their fields, and market towns tend to sit about a day's return trip apart for the farmers who use them. Big cities need a large food hinterland or cheap water transport (river or sea) to feed them.
Travel times
Pre-modern travel rates, sustained over days, from the ORBIS model of the Roman world (Scheidel, Meeks and Weiland, Stanford, 2012). Treat these as rough historical averages, not maxima: terrain, weather, season, roads and logistics move them a lot.
| Mode | Sustained km per day | Notes |
|---|---|---|
| Ox cart | 12 | heavy freight |
| Porters, heavily loaded mules | 20 | |
| Walking, armies on the march, pack animals, mule carts, camel caravans | 30 | the default for people on foot |
| Routine private vehicle | 36 | with convenient rest stops |
| Accelerated private vehicle | 50 | |
| Routine horseback | 56 | |
| Rapid military march, no baggage | 60 | short-term only |
| Fast carriage (state post, couriers) | 67 | with changes of animals |
| Continuous horse relay | 250 | messages only; an upper bound |
| River boat downstream | commonly about 65 | varies by river |
| River boat upstream (towed) | about 15 | slow and costly |
| Sea (a mostly-sea route, Carthage to London, July) | about 138 | wind and season dominate; the same trip in January, avoiding the Atlantic, took about 93 days at 36 km/day |
Worldbuilding consequences: water is faster and far cheaper than land for bulk goods, so coasts and rivers are where trade and cities concentrate; winter closes seas; a kingdom 1,000 km across is a month's journey on foot, so central control is weak and news is weeks old.
Maps
Scale and projection
- Pick a scale before drawing (a scale bar, and how many days' walk it represents). Check every distance against the travel table.
- A whole planet cannot be flattened without distortion. Mercator (conformal) keeps local shapes but inflates areas toward the poles; equal-area projections keep areas but distort shapes. For a region of a few hundred kilometers, ignore projection; for a world map, choose one and note it.
- Latitude matters for climate: mark the equator or at least a latitude range on the world map, then check deserts, forests and ice against it.
Coastlines
Real coastlines are fractal: their measured length grows as the ruler shrinks (Benoit Mandelbrot, "How Long Is the Coast of Britain?", Science, 1967). Practical results:
- Coasts should have detail at every scale (bays within bays), not smooth blobs.
- Coast character follows geology: fjords in glaciated mountains, rias in drowned river valleys, straight sandy coasts with barrier islands on passive margins, cliffs where hard rock meets the sea.
- Noise-based generators produce plausible coastlines quickly (see game worlds), but still need a human pass for rivers and mountains.
Labeling conventions
| Convention | Why |
|---|---|
| Water features in italic (traditionally blue) | separates water from land names at a glance |
| River names follow the river's curve | readers link the name to the feature |
| Region names spaced out across the region | shows extent without borders |
| Size and weight of text by importance | a visual hierarchy: capitals and seas largest |
| Few fonts (one serif, one italic) | clarity |
| Don't label everything | empty space is information: wilderness, the unknown |
Common mistakes
| Mistake | Why it's wrong | Fix |
|---|---|---|
| Rivers that split or connect two seas | water flows downhill and merges | redraw as a tree draining to one outlet; put splits only in deltas |
| Rivers flowing away from the sea into mountains | uphill flow | start rivers in high ground |
| Desert next to rainforest with no barrier | no climate cause | add a mountain rain shadow, latitude change or cold current |
| Mountains in random blobs or a lone ring | tectonics makes long ranges at boundaries | sketch plates first |
| Uniform climate across a continent | latitude, altitude and coast position vary | apply the three-cell model and Köppen groups |
| Every coast the same | geology and currents vary | mix fjords, cliffs, beaches, deltas |
| Travel at car speeds | armies and caravans are slow | use the travel table |
| Huge inland cities with no river | food and water can't reach them | put big cities on navigable water |
| Too many apex predators | the energy pyramid can't support them | fewer, larger ranges, or a special food source |
| Seasons from distance to the sun | seasons come from tilt | set an axial tilt |
| Two moons with Earth tides | extra moons change tides and calendars | decide their effect or make one moon small and distant |
| Resources everywhere | then nobody trades or fights for them | concentrate scarce ones; let geology choose |
Templates
Planet sheet
PLANET:
STAR: type (F/G/K/M), luminosity vs Sun:
ORBIT: distance (AU), year length, eccentricity:
DAY LENGTH: TIDALLY LOCKED? y/n
AXIAL TILT: SEASONS:
MOONS: number, size, period, tide effect:
GRAVITY (vs Earth): ATMOSPHERE:
OCEAN / LAND RATIO:
PLATES: sketch attached (boundaries marked by type)
CIRCULATION: cells, prevailing winds by latitude
MAJOR CURRENTS: warm / cold, which coasts
CLIMATE BANDS: Köppen groups by latitude
DIFFERENCES FROM EARTH (and their ripples):
1.
2.Region sheet
REGION: LATITUDE RANGE:
SCALE: 1 cm = __ km = __ days on foot
TERRAIN: mountains (why here?), plains, coasts
PREVAILING WIND: RAIN SHADOW SIDE:
CLIMATE (Köppen): SEASONS:
RIVERS: sources -> mouths (tree, no splits)
LAKES: outlet / endorheic (salty?)
BIOMES:
KEY RESOURCES and where:
SCARCE RESOURCES (imported from):
SETTLEMENTS: name | why here (2 reasons) | size
ROUTES: roads, rivers, passes, sea lanes, travel days
HAZARDS: floods, quakes, storms, droughts, fires
SEASONAL CONSTRAINTS: closed passes, winter seasMap-making checklist
[ ] Scale bar and days-of-travel conversion
[ ] Latitude marked; climate checked against it
[ ] Plates sketched; ranges follow boundaries
[ ] Prevailing winds drawn; rain shadows placed
[ ] Cold and warm currents; coastal deserts if any
[ ] Rivers: high ground -> sea or closed basin
[ ] No river splits except deltas and fans
[ ] Lakes have one outlet or are salty
[ ] Biomes follow climate
[ ] Coastlines detailed at several scales
[ ] Settlements have 2+ reasons to exist
[ ] Big cities on navigable water
[ ] Travel distances checked against the story
[ ] Labels: water italic, rivers along course
[ ] Deliberate blank areas (unknown lands)References
- NASA Space Place: What causes the seasons? (opens in a new tab): axial tilt, not distance, causes seasons
- NASA Science: The habitable zone (opens in a new tab): definition; dependence on star type; M-dwarf flares and radiation; K dwarfs
- NOAA: What causes tides? (opens in a new tab): Moon vs Sun tidal force, inverse cube of distance
- NOAA: The lunar day (opens in a new tab): 24 h 50 min and two tides per lunar day
- USGS: This Dynamic Earth, Understanding plate motions (opens in a new tab): boundary types, landforms, spreading rates
- Atmospheric circulation (Wikipedia) (opens in a new tab): Hadley, Ferrel and polar cells; trades, westerlies, ITCZ, horse latitudes
- Rain shadow (Wikipedia) (opens in a new tab): mechanism and examples
- Boundary current (Wikipedia) (opens in a new tab): warm western and cold eastern boundary currents, upwelling
- Köppen climate classification (Wikipedia) (opens in a new tab): group definitions and thresholds; history
- Endorheic basin (Wikipedia) (opens in a new tab): closed basins, about 18% of land, salt lakes
- Distributary (Wikipedia) (opens in a new tab): where rivers split (deltas, alluvial fans)
- Biome (Wikipedia) (opens in a new tab): Whittaker's temperature–precipitation classification
- Lindeman, R. L. (1942), "The trophic-dynamic aspect of ecology", Ecology 23 (opens in a new tab): origin of trophic efficiency estimates
- Ten percent law (Wikipedia) (opens in a new tab): the rule of thumb and Lindeman's 0.1–37.5% range
- Jared Diamond, Guns, Germs, and Steel (W. W. Norton, 1997): domestication criteria
- Anna Karenina principle (Wikipedia) (opens in a new tab): Diamond's six criteria summarized
- Guns, Germs, and Steel (Wikipedia) (opens in a new tab): critical reception, Blaut, Questioning Collapse
- Porphyry copper deposit (Wikipedia) (opens in a new tab), Tin (Wikipedia) (opens in a new tab), Bog iron (Wikipedia) (opens in a new tab): where metals occur
- Scheidel, Meeks and Weiland, ORBIS: The Stanford Geospatial Network Model of the Roman World (2012) (opens in a new tab): travel rates by mode, river and sea speeds
- Mandelbrot, B. (1967), "How Long Is the Coast of Britain?", Science 156 (opens in a new tab): coastlines as fractals